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Posté(e)

salut a tous depuis peut je test linux pour etre plus précis kubuntu.

j'ai télécharger des logiciel est installer via la console apet.

j'ai découvert il y a peut fear combat c gratuit d'ailleur est sur mon pclinux je voulais installer en tant que serveur pour jourer en locale.

j'ai trouver des instruction sur le net mais voila, j'ai télécharger l'archive pour linux en tar.gz mais aprés je fait koi moi avec ??.

 

merci de vos réponse

Posté(e)

Ton archive doit contenir un fichier texte README ou INSTALL contenant toutes les informations nécessaires à l'installation

Posté(e)

merci de ta réponse mais sa m'avance pas trop toutle monde me dit sa j'ouvre les read me ou install soit sa marche pas soit y a rien dans le read me pour aidera installer.

 

si quelqu'un peut m'expliquer comment on décompresse un tar.gz et comment on l'intalle.

merci

Posté(e)

tu décompresses ton archive en double-cliquant dessus ou en ligne de commande

tar xvzf ton_archive

 

fais voir le contenu du fichier README ou INSTALL

Posté(e)

salut voila j'ai un reade me

F.E.A.R. Standalone Linux Server
Readme File
November 1, 2005

***************************************************************************

About This Document:

This document contains information about setting up and running the
F.E.A.R. Standalone Linux Server application. Please be sure to read the 
serverreadme.txt file included in this package for other important
information which is not contained in this document. 

For additional information on server setup and administration, please 
visit the official VU Games F.E.A.R. forums at [url="http://forums.vugames.com"]http://forums.vugames.com[/url].

***************************************************************************

TABLE OF CONTENTS

I.	System Requirements
II.	Installation
III.	Configuring the server
IV.	Starting the server
V.	PunkBuster
VI.	End-User License Agreement (EULA)


I. System Requirements
===========================================================================

In order to run the F.E.A.R. standalone Linux server your system must meet 
or exceed the following minimum system requirements:

MINIMUM SYSTEM REQUIRED

- 	A Linux distribution with the following components:
	- kernel 2.4 or later
	- glibc 2.3.2 or later
	- libstdc++.so.5
	- libgcc_s.so.1
Please refer to Section II for more information on the 
libstdc++.so.5 and libgcc_s.so.1 libraries.
-	Pentium® 4 1.7 GHz or equivalent processor (16 players)*
Pentium® III 700 MHz or equivalent processor (8 players)*
-	256 MB RAM or more
-	A broadband Internet connection or LAN connection**

* The minimum CPU specified is a conservative number and allows for 
additional background services as well as a graphical environment running 
on the host machine.  It may be possible to host more players and/or 
additional server instances if all unnecessary services are removed 
from the host's configuration.

** Clients may have trouble connecting to servers behind certain firewalls
or NATs.


II. Installation
===========================================================================

The F.E.A.R. standalone Linux server is distributed as a compressed tar
file.  To install the server, copy the compressed file to the desired
parent directory and type the following:

tar -zxvf fear-linuxserver-1.02.tar.gz

This will create a subdirectory named FEAR which will contain all of the
necessary files.

NOTE: It is recommended that the files are installed as a standard user
rather than the root user.  Installing as a standard user will enable
the server to run as a non-root user, as described below in section III.

The F.E.A.R. standalone Linux server also requires that the system is 
configured with at least one DNS server.  To set a DNS server, you will 
need to edit the /etc/resolv.conf file (as root) and add a valid 
nameserver entry.

In addition, it may be necessary on some installations to set a valid 
hostname and domainname, and create an /etc/hosts file entry for the host
so that it can resolve its own IP address.

For more information on the above configuration tasks, please consult the
documentation that accompanied your Linux distribution.

The F.E.A.R. standalone Linux server requires the libstdc++.so.5 and 
libgcc_s.so.1 libraries to be present in either the standard library
directories (e.g., /lib and /usr/lib), or in the F.E.A.R. installation
directory itself.  If your system is missing either of these libraries
you may receive an error similar to the following when you attempt
to start the server:

./fearserver.bin: error while loading shared libraries: libstdc++.so.5:
cannot open shared object file: No such file or directory.

The easiest way to resolve this error is to acquire the missing library
(libstdc++.so.5 and/or libgcc_s.so.1) and copy it directly into
the F.E.A.R. installation directory.  It may be necessary to perform
an Internet search for these libraries to locate a download location, 
or to copy them from a Linux distribution that has them preinstalled.


III. Configuring the server
===========================================================================

The server is configured by editing the server options file using a
standard text editor.  The server options file is located in the 
ServerOptions subdirectory of the F.E.A.R. standalone Linux server 
installation directory.  After installation, this directory
will contain the default server options file, which is named
ServerOptions.txt

To make changes to the server's configuration, edit ServerOptions.txt as
necessary. Please note that the values in this file are identical to those 
used by the Win32 server.

Multiple server options files can be used by specifying the '-optionsfile'
command line argument to the fearserver.bin executable.  The options file
must be located in the ServerOptions subdirectory.  For example, to use the
options file named "MyServerOptions.txt" which resides in the ServerOptions 
subdirectory, change the third line of the start.sh to the following:

./fearserver.bin -optionsfile MyServerOptions

For more information on configuring the server, please refer to the
serverreadme.txt file included in this distribution.  

NOTE: The F.E.A.R. dedicated Linux server stores all files in its 
installation directory or a subdirectory of the installation directory. Any 
references to the following directory in the serverreadme.txt file should
be replaced with the F.E.A.R. standalone Linux server installation
directory:

C:\Documents and Settings\All Users\Shared Documents\Monolith Productions\FEAR


IV. Starting the server
===========================================================================

To start the server, type the following at a command prompt after changing
to the FEAR installation directory:

./start.sh

NOTE: It is recommended that you start the server as a standard user
rather than as the root user.

To stop the server, press Ctrl-C at the command prompt, or type kill <pid>
where <pid> is the process ID of the F.E.A.R. standalone Linux server 
process.

V. PUNKBUSTER
=============

The server ships with the PunkBuster runtime installed in the "pb"
subdirectory of the main installation directory, and PunkBuster disabled
by default.

To enable PunkBuster, specify the following option in the [serverSettings]
section of the server options file:

UsePunkBuster=1

If you wish to remove PunkBuster from the installation, simply remove the
"pb" subdirectory and set the above option to 0.  It is also necessary
to remove the "pb" subdirectory from any user directories, if applicable.

VI. END-USER LICENSE AGREEMENT
==============================

YOU SHOULD CAREFULLY READ THE FOLLOWING END USER LICENSE AGREEMENT BEFORE INSTALLING
THIS SOFTWARE PROGRAM. BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE
PROGRAM, YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT. IF YOU DO NOT AGREE
TO THE TERMS OF THIS AGREEMENT, PROMPTLY RETURN THE UNUSED SOFTWARE PROGRAM
TO THE PLACE OF PURCHASE OR CONTACT SIERRA ENTERTAINMENT CUSTOMER SERVICE AT
(800) 757-7707 FOR A FULL REFUND OF THE PURCHASE PRICE WITHIN 30 DAYS OF THE ORIGINAL
PURCHASE.

This software program and any files that are provided by Sierra Entertainment, Inc., 
to you by on-line transmission or otherwise to 'patch,' 'update,' or modify the
software program, as well as any printed materials, on-line or electronic
documentation, and any and all copies and derivative works of such software program
and materials are the copyrighted work of Sierra Entertainment, Inc. and/or its
wholly owned subsidiaries, or its licensors or suppliers ("Sierra"). All use of the
software program (Program) is governed by the terms of the End User License
Agreement which is provided below ("License Agreement"). The Program is solely for
use by end users according to the terms of the License Agreement. Any use,
reproduction or redistribution of the Program not in accordance with the terms of
the License Agreement is expressly prohibited.

END USER LICENSE AGREEMENT

1. Limited Use License. Sierra hereby grants, and by installing the Program you 
thereby accept, a limited, non-exclusive license and right to install and use one (1) 
copy of the Program for your use on either a home or portable computer. The 
Program also contains a "Campaign Editor" (the "Editor") that allows you to create 
custom levels or other materials for your personal use in connection with the Program 
("New Materials"). All use of the Editor or any New Materials is subject to this 
License Agreement. In addition, the Program has a multi-player capability that 
allows users to utilize the Program over the Internet via GameSpy.com or another 
gaming network designated by Sierra (an "On-line Provider"). Use of the Program 
over GameSpy.com or other On-line Provider is subject to your acceptance of 
GameSpy.com's or such other On-line Provider's Terms of Use Agreement as may be 
updated or modified at any time. The Program is licensed, not sold. Your license 
confers no title or ownership in the Program.  

2. Ownership. All title, ownership rights and intellectual property rights in and to 
the Program and any and all copies thereof (including but not limited to any titles, 
computer code, themes, objects, characters, character names, stories, dialog, catch 
phrases, locations, concepts, artwork, animations, sounds, musical compositions, 
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and "applets" incorporated into the Program) are owned by Sierra or its licensors. The 
Program is protected by the copyright laws of the United States, international 
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Program contains certain licensed materials, and Sierra's licensors may protect their 
rights in the event of any violation of this Agreement. The Program may access 
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receive patches and/or updates to the Program from these websites. All patches, 
updates or other downloadable material used by, or incorporated into, the Program are 
the copyrighted property of Sierra, who reserves all rights therein, and shall be 
governed by the terms and conditions of this Agreement.

3. Responsibilities of End User.

A. Subject to the Grant of License hereinabove, you may not, in whole or in 
part, copy, photocopy, reproduce, translate, reverse engineer, derive 
source code from, modify, disassemble, decompile, create a source code 
equivalent of, create derivative works based on, or remove any proprietary 
notices or labels from the Program without the prior consent, in writing, of 
Sierra.

B. The Program is licensed to you as a single product. Its component parts 
may not be separated for use on more than one computer. 

C. You are entitled to use the Program for your own use, but you are not 
entitled to:

(i) sell, grant a security interest in or transfer reproductions of the 
Program to other parties in any way, nor to rent, lease or license the 
Program to others without the prior written consent of Sierra;

(ii) exploit the Program or any of its parts for any commercial purpose, 
including, but not limited to, use at a cyber caf� computer gaming 
center or any other location-based site (Sierra may offer a separate Site 
License Agreement to permit you to make the Program available for 
commercial use; contact Sierra for details);

(iii) use or allow third parties to use the Editor and the New Materials 
created thereby for commercial purposes, including, but not limited to, 
distribution of New Materials on a stand-alone basis or packaged with 
other software or hardware through any and all distribution channels, 
including, but not limited to, retail sales and on-line electronic 
distribution, without the express written consent of Sierra; 		

(iv) host or provide matchmaking services for the Program or emulate or 
redirect the communication protocols used by Sierra in the network 
feature of the Program, through protocol emulation, tunneling, 
modifying or adding components to the Program, use of a utility 
program or any other techniques now known or hereafter developed, 
for any purpose, including, but not limited to, network play over the 
Internet, network play utilizing commercial or non-commercial 
gaming networks, or as part of content aggregation networks, without 
the prior written consent of Sierra; and

(v) create or maintain, under any circumstance, more than one 
simultaneous connection to any hosting service utilized for on-line 
play. All such connections, whether created by the Program or by 
other tools and utilities, may only be made through methods and 
means expressly approved by Sierra. Under no circumstances may you 
connect, or create tools that allow you to connect, to the hosting 
service's private binary interface or interfaces other than those 
explicitly provided by Sierra for public use.

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License Agreement, provided the recipient agrees to the terms of this License 
Agreement and you agree to remove the Program and any New Materials from your 
home or portable computer.

5. Termination. This License Agreement is effective until terminated. You may 
terminate the License Agreement at any time by destroying the Program and any New 
Materials. Sierra may, at its discretion, terminate this License Agreement in the event 
that you fail to comply with the terms and conditions contained herein. In such event, 
you must immediately destroy the Program and any New Materials. 

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otherwise exported into (or to a national or resident of) any country to which the U.S. 
has embargoed goods, or to anyone on the U.S. Treasury Department's list of 
Specially Designated Nationals or the U.S. Commerce Department's Table of Denial 
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place a duty upon Sierra to provide Customer Service or Technical Support via a toll-
free telephone number for an unlimited period of time.

8. Duration of the "On-Line" Component of the Program. This Program contains 
an "on-line" component that allows you to utilize the Product over the Internet 
utilizing servers and software maintained by Sierra and or its affiliates.  Sierra may,
in its sole discretion, provide the servers and software technology necessary to
utilize the "on-line" component of the Program, or Sierra may license to third parties
the right to provide the servers and software technology necessary to utilize the
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construed so as to place an obligation upon Sierra to provide the servers and software
technology necessary to utilize the "on-line" component beyond the time that the
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Editor and Manual(s). The Program, Editor and Manual(s) are provided "as is" 
without warranty of any kind, either express or implied, including, without limitation, 
the implied warranties of merchantability, fitness for a particular purpose, or 
noninfringement. The entire risk arising out of use or performance of the Program and 
Manual(s) remains with the User; however, Sierra warrants up to and including 90 
days from the date of your purchase of the Program that the media containing the 
Program shall be free from defects in material and workmanship. In the event that the 
media prove to be defective during that time period, and upon presentation to Sierra 
of proof of purchase of the defective Program, Sierra will at its option 1) correct any 
defect, 2) provide you with a product of equal or lesser value, or 3) refund your 
money. Some states do not allow the exclusion or limitation of implied warranties or 
liability for incidental damages, so the above limitations may not apply to you.

10. Limitation of Liability. NEITHER SIERRA ENTERTAINMENT, INC., THE ON-LINE
PROVIDER, NOR EACH OF THEIR RESPECTIVE PARENTS, SUBSIDIARIES OR AFFILIATES SHALL BE
LIABLE IN ANY WAY FOR LOSS OR DAMAGE OF ANY KIND RESULTING FROM THE USE OF THE
PROGRAM, THE EDITOR OR AN AUTHORIZED ON-LINE GAME NETWORK, INCLUDING, BUT NOT LIMITED
TO, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL
OTHER COMMERCIAL DAMAGES OR LOSSES. ANY WARRANTY AGAINST INFRINGEMENT THAT MAY BE
PROVIDED IN SECTION 2-312(3) OF THE UNIFORM COMMERCIAL CODE AND/OR IN ANY OTHER
COMPARABLE STATE STATUTE IS EXPRESSLY DISCLAIMED. FURTHER, EACH OF SIERRA ENTERTAINMENT,
ITS PARENT AND THE ON-LINE PROVIDER SHALL NOT BE LIABLE IN ANY WAY FOR THE LOSS OR
DAMAGE TO PLAYER CHARACTERS, ACCOUNTS, STATISTICS OR USER PROFILE INFORMATION STORED
ON AN AUTHORIZED ON-LINE GAME NETWORK, INCLUDING GAMESPY.COM. EACH OF SIERRA
ENTERTAINMENT, ITS PARENT, AND THE ON-LINE PROVIDER SHALL NOT BE RESPONSIBLE
FOR ANY INTERRUPTIONS OF SERVICE ON GAMESPY.COM OR OTHER AUTHORIZED ON-LINE GAME
NETWORK, INCLUDING, BUT NOT LIMITED TO, ISP DISRUPTIONS, SOFTWARE OR HARDWARE FAILURES,
OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF SERVICE. Some
states do not allow the exclusion or limitation of incidental or consequential damages,
or allow limitations on how long an implied warranty lasts, so the above limitations
may not apply.

11. Equitable Remedies. You hereby agree that Sierra would be irreparably 
damaged if the terms of this License Agreement were not specifically enforced, and 
therefore you agree that Sierra shall be entitled, without bond, other security, or proof 
of damages, to appropriate equitable remedies with respect to breaches of this License 
Agreement, in addition to such other remedies as Sierra may otherwise have available 
to it under applicable laws. In the event any litigation is brought by either party in 
connection with this License Agreement, the prevailing party in such litigation shall 
be entitled to recover from the other party all the costs, attorneys' fees and other 
expenses incurred by such prevailing party in the litigation.

12. Limitations on License. Nothing in this License Agreement shall preclude you 
from making or authorizing the making of another copy or adaptation of the Program, 
provided, however, that (1) such new copy or adaptation is created as an essential step 
in your utilization of the Program in accordance with the terms of this License 
Agreement and for NO OTHER PURPOSE; or (2) such new copy or adaptation is for 
archival purposes ONLY and all archival copies are destroyed in the event of your 
Transfer of the Program, the Termination of this Agreement or other circumstances 
under which your continued use of the Program ceases to be rightful. 

13. Miscellaneous. This License Agreement shall be deemed to have been made 
and executed in the State of California, and any dispute arising hereunder shall be 
resolved in accordance with the law of California. You agree that any claim asserted 
in any legal proceeding by one of the parties against the other shall be commenced 
and maintained in any state or federal court located in the State of California, County 
of Los Angeles, having subject matter jurisdiction with respect to the dispute between 
the parties. This License Agreement may be amended, altered or modified only by an 
instrument in writing, specifying such amendment, alteration or modification, 
executed by both parties. In the event that any provision of this License Agreement 
shall be held by a court or other tribunal of competent jurisdiction to be 
unenforceable, such provision will be enforced to the maximum extent permissible, 
and the remaining portions of this License Agreement shall remain in full force and 
effect. This License Agreement constitutes and contains the entire agreement between 
the parties with respect to the subject matter hereof and supersedes any prior oral or 
written agreements.

You hereby acknowledge that you have read and understand the foregoing 
License Agreement and agree that the action of installing the Program is an 
acknowledgment of my agreement to be bound by the terms and conditions of the 
License Agreement contained herein. You also acknowledge and agree that this 
License Agreement is the complete and exclusive statement of the agreement between 
Sierra and yourself and that the License Agreement supersedes any prior or 
contemporaneous agreement, either oral or written, and any other communications 
between you and Sierra.

----------------------------------------------------------------------------

©2005 Monolith Productions, Inc. All rights reserved.

Published by Vivendi Universal Games, Inc. under license from Monolith Productions, Inc.

F.E.A.R., Vivendi Universal Games and the Vivendi Universal Games logo are trademarks of
Vivendi Universal Games, Inc.

Sierra and the Sierra logo are registered trademarks or trademarks of Sierra Entertainment,
Inc. in the U.S. and/or other countries.

MONOLITH,MONOLITH LOGO, WBIE LOGO, WB SHIELD: TM &  Warner Bros. Entertainment Inc.

GameSpy and the "Powered by GameSpy" design are trademarks of GameSpy Industries, Inc.

ATI, the ATI logo, and other ATI marks are trademarks of ATI Technologies Inc. in the
United States and other countries.

NVIDIA, the NVIDIA Logo, and other NVIDIA marks are trademarks of NVIDIA Corporation in
the United States and other countries.

Uses Havok(tm); ©Copyright 1999-2002 Havok.com Inc. (and its Licensors). All Rights
Reserved. See www.havok.com for details.

MPEG Layer-3 audio coding technology licensed from Fraunhofer IIS and Thomson multimedia

Uses Bink Video. Copyright ©1997-2005 by RAD Game Tools, Inc.

Windows® and DirectX are trademarks or registered trademarks of Microsoft Corporation
in the United States and other countries.

Pentium® is a registered trademark of Intel Corporation in the United States and other
countries.

The ratings icon is a registered trademark of the Entertainment Software Association.

TerraServer images courtesy of the USGS.

All other copyrights and trademarks arethe property of their respective owners. All rights
reserved.

(s05)

Posté(e)

a priori pas de compilation, juste à lancer le script et s'assurer que les librairies requises sont bien installées sur ton système.

 

Il faut également disposer d'une connexion internet active et régler les options du serveur que tu souhaites activer

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